Why We Are Building OppaiMan.com
Hey FreshMen,
Some of you might be wondering why we are building our own store, OppaiMan.com, and today I’d like to take a moment to talk to you about that.
The reasoning comes back to April 15th 2021, the day we launched Season 1 Episode 1 of FreshWomen.
We spent 11 months creating the first episode of the game, and were very excited to release it, but when we first launched, we got only 100 patrons in the first month. The money we had was not enough to keep making the game, and if things stayed like that, FreshWomen would be cancelled. We would all have to return to our day jobs to pay the bills, and our dream would be gone.I spent the two months working exclusively on marketing. I tried so many ideas, and got so frustrated because nothing seemed to work.
We were stuck with 100 patrons. All my initial expectations were wrong, and the time and money were running out. Then, a miracle happened. On June 11th, 2021, out of nowhere, a huge YouTuber called MxR played our game, and in a few days we reached 800 patrons. Suddenly, the energy of the team was different. We were a lot more motivated, and we finally had the peace of mind that comes with knowing that you can pay the bills. We then ditched our 10-year-old PCs and got new hardware. Then we hired our first animator, f1r3, who is leading the FreshWomen team since 2023.
We were saved thanks to the marketing help of someone else. We were a small team, creating a game that we knew had A LOT of potential, and that we loved deeply. Everything could’ve gone wrong, but thanks to a little push by someone else, we succeeded.
And I keep thinking about that: how many other devs are out there, with great games and little to no financial support or marketing reach? How many games are hidden gems, but get cancelled because they can’t reach their target audience, and fail to get the funding they urgently need? How many talented teams need just a little push to succeed?
That little push by MxR changed our lives. And now, we can do it for other developers too! And that’s what I must do. I must build our store to help other game developers succeed in their early stages. I must build a platform controlled by an adult game developer for other adult game developers.
Furthermore, I know the struggles and difficulties developers face, and I can make a difference. We started releasing third party games a few weeks ago, and helped VimStudios (A Shot in the Dark) grow from 510 to 971 patrons in 20 days. We also helped VinovellaGames (Taboo University) grow from 551 to 841 patrons in 15 days.
The plan is to improve the store and make the marketing of game developers much easier and safe. And that’s what why we are building
Cheers,
OppaiMan